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In recent years, the use of games as an educational resource is gaining momentum, enabling learners to practice skills that traditional teaching may not offer. Game-based learning includes various types of games, one of them is escape games which have become a popular trend in the world. Read more about Educational Technology and Games.​

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  4. Barak, M., & Asakle S. (2018). AugmentedWorld: Facilitating the creation of location-based questions. Computers & Education, 121, 89-99. https://doi.org/10.1016/j.compedu.2018.02.014

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This activity has received funding from EIT Food, the innovation community on Food of the European Institute of Innovation and Technology (EIT), a body of the EU, under the Horizon 2020, the EU Framework Programmed for Research and Innovation. Grant Agreement no: 19040

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